The name Ghrï-tmunkéu Rudnoplu is derived from the Gnollish language, as Ghrï-tmunkéu Rudnoplu was founded by Sindiel vyim Rovuldnreys, who was culturaly Gnollish.
Climate
Ghrï-tmunkéu Rudnoplu has a yearly average temperature of -4°C (25°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -32°C (-25°F). Ghrï-tmunkéu Rudnoplu receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ghrï-tmunkéu Rudnoplu covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4050 m (13287 ft) above sea level.
Overview
Ghrï-tmunkéu Rudnoplu was founded durring the early 14th century in winter of the year 1316, by Sindiel vyim Rovuldnreys. The establishment of Ghrï-tmunkéu Rudnoplu was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Sindiel vyim Rovuldnreys struck deals with nearby nations and communities to establish Ghrï-tmunkéu Rudnoplu as a prison colony.
Ghrï-tmunkéu Rudnoplu was built using the conventions of Gnollish durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ghrï-tmunkéu Rudnoplu is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Ghrï-tmunkéu Rudnoplu is buildings are arranged arround a network of narrow flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Ghrï-tmunkéu Rudnoplu's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Right off the bat Ghrï-tmunkéu Rudnoplu hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Ghrï-tmunkéu Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ghrï-tmunkéu Rudnoplu.
Ghrï-tmunkéu Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ghrï-tmunkéu Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ghrï-tmunkéu Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ghrï-tmunkéu Rudnoplu's public wards, blessings, and other arcane systems.
Ghrï-tmunkéu Rudnoplu possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Ghrï-tmunkéu Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ghrï-tmunkéu Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Ghrï-tmunkéu Rudnoplu's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Ghrï-tmunkéu Rudnoplu hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Ice Elemental, Small near Ghrï-tmunkéu Rudnoplu are known to be more aggressive than normal.
Ghrï-tmunkéu Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Truename Magic energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4462 m2
Cattle and Similar Creatures: 277
Poultry: 3330
Swine: 222
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 111
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 3
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
333 of Ghrï-tmunkéu Rudnoplu's population work within a Foundational Occupation.
23 work in Agriculture
75 work as Craftsmen
26 work as Merchants
53 work as Service Workers
32 work as General Laborers
11 work as Skilled Laborers
49 work as Civil Servants
32 work in Cottage Industries
15 work as Artists
17 work in Produce Industries
689 of Ghrï-tmunkéu Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 88 (8%) are noncontributers.
Points of Interest
Ghrï-tmunkéu Rudnoplu is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
Ghrï-tmunkéu Rudnoplu is accessed from a nearby river via an intricate series of locks.
POI
History
The the a small bag of Transmutation, an a small bag imbued with potent amounts of Transmutation energies was created in Ghrï-tmunkéu Rudnoplu by in time immemorial, reportedly some time during the early 2nd century.